I did a Crazy Eights exercise for the project, focusing on different ways to present settings to players.
Since video games are largely a visual medium, I wanted the database to feature large thumbnails for each game to encourage browsing. The prominent search bar helps players find the game they’re looking for in seconds. App settings for accessibility are immediately available from any page.
I connected each screen for the main user flow, leading from sign in to the database of games on the home page, and from there to the game settings page where the heart of the resource is.
I planned and conducted an unmoderated usability study. People struggled to feel confident navigating the menus and understanding what exactly each icon entailed and what certain functions applied to (the current screen versus the whole site), so I needed to design a more intuitive menu system and give better guidance on unclear elements.
There are not a lot of accessibility resources out there! I compared two accessibility-focused sites and one database that some people use as an accessibility resource even though that's not what it was built for. All the more features for me to fill in the gaps with!
With the usability study in mind, I kept the design clean while adding tooltips and reorganizing the menus. I added a pop-up on hover to explain the notification bell, and simplified into a single menu system. I changed "Followed Games" to the more familiar "Favorite Games". I also utilized peer feedback to iterate and refine the design including bringing the accessibility aspect of the concept more into focus.
- Semi-direct competitor whose target audience is gamers with mobility disabilities.
- Unique Value Proposition: One-stop shop for gamers with mobility issues to see which new releases are playable for them and what tech might help them play.
- This site benefits from a smaller scope and accessibility settings displayed on each page. However, they only cover a small number of games, the reviews are an inconsistent mix of videos and text, and their tags and sorting are quite jumbled.
- Indirect competitor whose target audience is UX & UI designers.
- Unique Value Proposition: Thousands of examples of design choices to reference and analyze.
- This site has a great layout with lots of filters and categories, and the search pulls terms from within screenshots. However, which screens are included varies, and it is does not cater to accessibility.
- Direct competitor whose target audience is gamers with disabilities.
- Unique Value Proposition: Centralized site for accessibility-focused reviews and menu options.
- The site is visually pleasing, and they cover a lot of avenues. However they only cover a limited number of games, there is a lack of consistency in the structure of reviews and which disabilities are covered. Navigation could be a little bit better.